![]() Under the Level Editor > Play category, find the Additional Launch Parameters setting, and set its value to -AudioMixer -PixelStreamingIP=localhost -PixelStreamingPort=8888. However, for Projects like the Third-Person Template, this makes sure that users with touch devices can control the streamed application (as long as the Project's Player Controller supports touch input).įrom the main menu, choose Edit > Editor Preferences. This is optional, and not required for all Projects. Under the Engine > Input category, find and enable the Always Show Touch Interface setting. ![]() If your Project involves a character, and you want to enable input from touch devices such as phones and tablets to move that character around the Level, you may want to show the on-screen touch controllers. In this step, you will create a standalone executable file for your Project. See the Pixel Streaming Reference for details on how to configure your signalling server with peerConnectionOptions that specify a STUN / TURN server.ġ - Prepare Your Unreal Engine Application If you are trying to connect from a machine on a different network, you'll likely need to configure your signalling server to use a STUN / TURN server. It's a good idea to get started with Pixel Streaming within a LAN or VPN first, which means you can use localhost or 127.0.0.1 as your Pixel Streaming IP address. IP addresses: You'll need to know the IP address of your computer if you intend to test Pixel Streaming over the Internet. Stop other web servers: If your computer is running any other Web servers, stop them for now. If you need to change these defaults, see the Pixel Streaming Reference. ![]() Open network ports: Make sure you have the following network ports open for communication on your local network: 80, 8888. Install node.js: If you don't already have node.js installed on your computer, you'll need to download and install it. For details, see the Pixel Streaming Reference. PrerequisitesĬheck your OS and hardware: The Pixel Streaming plugin can only encode video on computers running Windows and Linux operating systems, with certain specific types of GPU hardware. However, the same steps should work for any Unreal Engine project. The images for the steps on this page illustrate the procedure using a project built from the Third-Person Blueprint template.
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